private void Awake() {} |
Called when the script is being loaded |
private void OnEnable() {} |
Called every time the object is enabled |
private void Start() {} |
Called on the frame when the script is enabled |
private void Update() {} |
Called once per frame |
private void LateUpdate() {} |
Called every frame after Update |
private void FixedUpdate() {} |
Called every Fixed Timestep |
private void OnBecameVisible() {} |
Called when the renderer is visible by any Camera |
private void OnBecameInvisible() {} |
Called when the renderer is no longer visible by any Camera |
private void OnDrawGizmos() {} |
Allows you to draw Gizmos in the Scene View |
private void OnGUI() {} |
Called multiple times per frame in response to GUI events |
private void OnApplicationPause() {} |
Called at the end of a frame when a pause is detected |
private void OnDisable() {} |
Called every time the object is disabled |
private void OnDestroy() {} |
Only called on previously active GameObjects that have been destroyed |